We've got this brand-new world and these new characters, and what didn't sit right was this isn't like a big evil world. And at the same time – and this is a super fluffy, creative-director kind of answer for you – but Mickey and friends didn't necessarily scream combat to me. "From the start, the joy of movement was important to us. The map has some Metroidvania inspirations, and Grand-Scrutton says, "I think it'd be silly to shy away from the reality that, structurally, we're super influenced by Metroidvania."īut the movement is what's most important to the team, so the combat side of the "search exploration" genre that's been hugely popular in the indie scene over the last decade is just part of it. We're not a mechanical sequel, but this game only exists because those games came before."ĭlala Studios is also creating the new animated shorts for Mickey Mouse, is making Disney Illusion Island a pure platformer with no combat. "I actually had my childhood copy of Castle of Illusion and Quackshot at my desk at work. Mentioning Castle of Illusion, World of Illusion, and Magical Quest, Grand-Scrutton praises those favourites heavily: In fact, Grand-Scrutton credits the classic Mickey Mouse games as inspiring him and many members of the Dlala team for even getting into game development. In multiplayer, players can drop a rope to each other, which was very inspired by those World of Illusion moments when Mickey and Donald work together." "It's not technically a sequel to any of those titles, but you can see a lot of that imprint in the game. Grand-Scrutton calls Illusion Island "an homage" to the classic platformer, saying "We made this game because we love those games." It takes its inspirations from those Disney games we all grew up with, but it's also something new.
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